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December 1, 2002 > Why It's Hard To Write This  
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Next: Lair Of The Skull Monkey

Hard to Write

by Brett Sanger (swiftone @ alumni.psu.edu)

This is the third attempt at this editorial. The previous versions are in the proverbial bit bucket because they each tried to say something about Fudge, or how people used Fudge, or how people should use Fudge, and how I wanted Fudge Factor to help them.

The problem being that there is no one way to use Fudge. There is no "better" way to use it. People use it in various and sundry ways, some of which would make me cringe, some of which would even make you my gentle reader cringe.

And that's okay.

Because in the end, Fudge is about roleplaying, and roleplaying is about having fun. However you twist, pull, shove, spindle, fold, mutilate, or tweak the system to that goal is just fine.

Which makes this 'zine just a touch difficult to organize.

On the other hand, it makes for pretty interesting reading. One of our earliest articles use Fudge as a simple combat game engine, and this month's issue has an adventure that talks of keeping a tally to determine of the heroes can talk the villain away from his misdeeds. I've seen Fudge applied to create an atmosphere of Victorian horror, as well as cinematic swashbuckling. So send in your submissions, tell me (and everyone else) how you use Fudge. Do you have genre conventions for four color superheroes? Murder mysteries? Anime? Do you have mechanics for just about anything?

Submit, and help make this 'zine just a little more difficult to organize, and a lot more fun to read.

Next: Lair Of The Skull Monkey

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