As seen on http://www.fudgefactor.org.
| Host Compatibility | Guest Abilities |
|---|---|
| Terrible | Guest can do little more than read the surface thoughts of the host, and be aware if host provides a path to other hosts. Guest cannot even access host's senses. Host remains in control, but unaware of Guest, though they may feel "watched" or have odd dreams. |
| Poor | Guest has access to all of hosts senses. Guest can control the host's movements, though they will appear slightly jerky and ungraceful, particularly to those familiar with the host. After possession, the host will be disoriented and concerned. Guests can only use their own skills at -2 |
| Mediocre | Guest can control the host's movements, and can access very familiar memories (name, address, names and faces of close friends, routines.) After possession, host is unlikely to be unduly concerned unless presented with evidence of unusual activity. ("Wow, 5 o'clock already, the work day has flown!") Guest can use host's skills at -1 |
| Fair | Guest can control the host's movements in the manner the host would (stance, gestures, etc). Guest can access all of the hosts conscious memories. After possession, host will not be concerned unless presented with evidence, and will tend to accept that they did unusual actions if they are somewhat reasonable. ("Concert tickets? Huh, almost forgot I ordered them.") Guest can use host's skills. Guest can learn skills from host, up to one level below host. |
| Good | Guest has full access to hosts body and memories, even those that are not consciously available. After possession, host will accept any of their actions they become aware of, even if they don't make much sense. ("Yes, okay, I shot them. I don't know why, I don't really remember, but I did it.") The Guest can allow the host to be aware of some or all of the actions before the possession ends. Guest can learn skills from host. |
| Great | Guest has full control of hosts body and memories, and can alter memories as desired. Guest can get a feeling of host's general state even when not possessing by thinking of the host. Guest can repossess the host if Guest's current host can see this host. Guest can learn skills from host. |
| Superb | Guest has full control of hosts body and memories as above. Guest is constantly aware of any change in the host's general state when not possessing, and can repossess this host at will, regardless of where the current host is. (Doing so will abandon the current host). Guest can learn skills from host. |
| Level of improvement (Total) | Time Spent to Establish | Maintenance |
|---|---|---|
| +1 level | a few hours | Almost none. Guest must be aware of major personality changes |
| +2 levels | 3-5 days of near-continuous possession | Guest must "check in" for a few minutes once a month |
| +3 levels | a month of regular and significant possession | Guest must "check in" for several hours once a month. |
| +4 levels | 3-5 months of regular and significant possession | Guest must spend the equivalent of 3 days per week possessing this host |
| +5 levels | 3-5 months of near-continuous possession | Guest must be in near-constant possession. If lost, the lesser of 3-5 months or double the time spent away will re-establish the compatibility |
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