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February 1, 2004: Issue 12

* Editorial: It Is Enough, It Will Do

In which the editor reveals his injured pride, and seeks comfort.

* Soul Taker Weapons (by Lansing D. Tryon)

Weapons that draw their enemies into them (literally) present a new and dangerous way to get attacked.

* Relating Skills and Attributes (by Mitch A. Williams)

Some puzzles have a thousands answers. Here are a few of the options for connecting attributes and skills.

* Hit Point Track (by Tim Huntley)

Here's a straight-forward way to apply the standard Fudge range to damage capacity.

* Objective Weapon Design (by DW)

Sometimes one needs a better way of determing a weapon's damange than big vs. small.

* Gatecrasher Special Offer

Domibia Games makes an offer you can't refuse.

* In The Next Issue

Our new managing editor looks past this issue and into the future.


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