February 1, 2004: Issue 12
Editorial: It Is Enough, It Will Do
In which the editor reveals his injured pride, and seeks comfort.
Soul Taker Weapons (by Lansing D. Tryon)
Weapons that draw their enemies into them (literally) present a new and dangerous way to get attacked.
Relating Skills and Attributes (by Mitch A. Williams)
Some puzzles have a thousands answers. Here are a few of the options for connecting attributes and skills.
Hit Point Track (by Tim Huntley)
Here's a straight-forward way to apply the standard Fudge range to damage capacity.
Objective Weapon Design (by DW)
Sometimes one needs a better way of determing a weapon's damange than big vs. small.
Gatecrasher Special Offer
Domibia Games makes an offer you can't refuse.
In The Next Issue
Our new managing editor looks past this issue and into the future.
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