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Soul-Taker Weapons

by Lansing D. Tryon (splorg @ rochester.rr.com)

What They Are

A soul-taker weapon is a magical artifact most commonly a dagger, less commonly a sword, that is made of a certain psychically active crystal. It is commonly employed by certain types of assassins or rich despots.

When the trigger condition is satisfied, the dagger sucks the victim -- body, spirit, and usually everything they're wearing or carrying -- into the dagger. Once within, the victim perceives himself as being within a virtual world, which is under the control of the one wielding the dagger. Usually, the wielder may enter the world within the dagger and interact with those imprisoned within, by falling asleep with any part of the dagger in contact with bare skin. The wielder may, at will, change anything he wants about the virtual setting. To change the prisoner requires physically changing the dagger itself, and can only be done by a very skilled crystalworker.

There is a variant of the soul-taker weapons: crystal rings, commonly worn by rich despots. These rings function like the soul-taker daggers once they contain someone, but either have an alternate method of capturing the victim, or must have the victim transferred into it from a soul-taker dagger.

Each soul-taker implement has a trigger-condition which will cause it to capture. For weapons, this is almost always when it breaks the target's skin. For rings, it varies with the wielder's intent and with the item's construction. It's usually something like "The next person who wears/falls asleep wearing/touches the ring who isn't me, gets captured."

The number of prisoners a soul-taker can hold at any one time varies depending on the construction of the device, but is generally around a hundred.

Anyone can use a soul-taker, and as long as the target has a mind, it will capture the target. This happens soon enough after the weapon pierces the target's skin that the cut the weapon inflicts is not seen on the victim when they are released. No magical ability is needed in order to use the dagger.

The precise details vary from dagger to dagger and ring to ring, depending on construction.

If a soul-taker weapon is shattered (very difficult to do, by the way), all those it contains are released, in the exact state they were in when captured. If the crystal is in a volcano, the cause of death will be burning for the inhabitants, rather than the release itself.

Soul-Takers As Weapons

I'm going to call a "primary weapon" one that is intended to be used while held in the hand, or propelled by the hand. A "secondary weapon" is one intended to be launched by another weapon. Thus, a dagger is primary, even if it is thrown. A longbow is a primary weapon, but an arrow is a secondary, since it is fired by the longbow. A special case is a spear-head, since only the head would be crystal, and it would be propelled by the shaft of the spear, the spear-head is secondary as well.

Soul-taker weapons can only be primary, for technical reasons known only to crystalworkers, and any terms they use to explain why will be incomprehensible to the layman. Thus, a quiver full of soul-taker arrows is impossible.

Making A Soul-Taker

The difficulty of making a weapon a soul-taker increases with the weapon size, so that a broadsword is about as big as you're going to find one. Sample difficulty to make a dagger or a ring is a roll of Great or better on the character's Crystalworker skill, and would take about twelve hours to do. A broadsword would be Legendary, and take weeks. The difficulty can, at the GM's discretion, be reduced by increasing the length of time taken to make the item. To change something about the prisoner (healing wounds, changing hair color, it really doesn't matter) would be a Superb difficulty, and the slightest distraction (like breathing) causes major penalties to the roll.

For more information on the setting which inspired the Soul-Taker artifacts, you can go to http://incompetech.com/splorg/ladylost/ladylost.html.


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