As seen on http://www.fudgefactor.org.
| Attributes | |
|---|---|
| Reason | Fair |
| Willpower | Good |
| Perception | Great |
| Agility | Great |
| Strength | Good |
| Fitness | Great |
| Skills | |
| Con Artist | Superb |
| Electronics | Fair |
| Demolition | Good |
| Combat | Superb |
| Others as needed | |
| Attributes | |
|---|---|
| Reason | Terrible to Poor |
| Strength | Good to Superb |
| Fitness | Great |
| Skills | |
| Combat | Good to Superb |
| Character Name | |
| Player Name |
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| Skills | ||||
|---|---|---|---|---|
| Paper-pushing | Great | Penny-pinching | Great | |
| Boot-licking | Great | Intimidating | Great | |
| Interviewing | Good | Etiquette | Great | |
| Oratory | Fair | Leadership | Mediocre | |
| Fast Talk | Good | Law | Fair | |
| Computer use | Mediocre | All combat skills | Poor | |
| Most physical skills | Mediocre | Sciences | Poor | |
| Attributes | |
|---|---|
| Reason | Fair |
| Willpower | Mediocre |
| Perception | Superb |
| Agility | Good |
| Strength | Superb (Scale -7) |
| Fitness | Fair |
| Character Name | |
| Player Name |
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| Skills | ||||
|---|---|---|---|---|
| Electrical Engineering | Superb | Electronics | Superb | |
| Computer Programming | Good | Computer Use | Superb | |
| Biological Sciences | Good | Hard Sciences | Great | |
| Bicycling | Great | Hiking | Great | |
| Gadgeteering | Good | |||
| Attributes | |
|---|---|
| Reason | (Same as before) |
| Willpower | (Same as before) |
| Perception | (Same as before) |
| Agility | Superb |
| Strength | Good (Scale -8) |
| Fitness | Good |
| Character Name | |
| Player Name |
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| Skills | ||||
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| Guns | Great | Unarmed Combat | Great | |
| Drinking | Superb | Look and Act Mean | Superb | |
| Shirk Duty | Great | Make Excuses | Good | |
| Shift Blame | Great | Sports Trivia | Great | |
| Athletic Skills | Good | Science | Poor | |
| Academic Stuff | Poor | Security Systems Operation | Good | |
| Military Procedures | Fair | |||
| Attributes | |
|---|---|
| Reason | (Same as before) |
| Willpower | (Same as before) |
| Perception | (Same as before) |
| Agility | Good |
| Strength | Superb (Scale -8) |
| Fitness | Superb |
| Character Name | |
| Player Name |
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| Skills | ||||
|---|---|---|---|---|
| Biomedial Engineering | Superb | Biology | Superb | |
| Medicine | Great | Psychology | Mediocre | |
| Neurology | Superb | Research | Great | |
| Active Mnemonic Transfocation Theory | Superb | |||
| Physical Skills | Mediocre | |||
| Attributes | |
|---|---|
| Reason | (Same as before) |
| Willpower | (Same as before) |
| Perception | (Same as before) |
| Agility | Great |
| Strength | Great (Scale -8) |
| Fitness | Good |
| Character Name | |
| Player Name |
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| Skills | ||||
|---|---|---|---|---|
| Cleaning Cages | Superb | Veterinarian Assistant | Good | |
| Animal Care | Great | Animal Training | Good | |
| Biology | Great | Computer Use | Great | |
| Electronics | Mediocre | General College Stuff | Good | |
| Raquetball | Great | Tennis | Great | |
| Swimming | Good | Running | Good | |
| Secretarial Skills | Good | |||
| Attributes | |
|---|---|
| Reason | (Same as before) |
| Willpower | (Same as before) |
| Perception | (Same as before) |
| Agility | Fair |
| Strength | Fair (Scale -8) |
| Fitness | Good |
| Character Name | |
| Player Name |
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| Skills | ||||
|---|---|---|---|---|
| Acting | Superb | Combat | Fair | |
| Cigar Selection & Smoking | Good | Conspiracy Planning | Good | |
| Area Knowledge (Area 51) | Good | Area Knowledge (Hangar 18) | Fair | |
| Administration of Government Secret Agencies | Good | Military Procedures | Good | |
| Attributes | |
|---|---|
| Reason | Fair |
| Willpower | Good |
| Perception | Great |
| Agility | Superb |
| Strength | Good (Scale -7) |
| Fitness | Good |
| Notes: At the beginning of the adventure most doors will be shut but not locked. |
| Wash Room: Cement floor with drains, used for washing and sterilizing cages, lab equipment, and glassware. |
| Equipment Room: Completely filled with the Thought Transference Gadget. |
| Machine Room: Housing the supercomputers; the Halogen fire suppression system is deadly to living things. |
| Director of the Psychic Studies Institute: bureaucrat extraordire (Monkey) | |
| Name | |
| Player | |
| Current Wound Status | |
| Biomedical Engineer: designing the thought-transfer gadget (Rat) | |
| Name | |
| Player | |
| Current Wound Status | |
| Electronics Technician: building the gadget (Rat) | |
| Name | |
| Player | |
| Current Wound Status | |
| Grad Student: secretarial skills and cage cleaning a forte (Rat) | |
| Name | |
| Player | |
| Current Wound Status | |
| MP Corporal: guarding the government lab. Bored. (Rat) | |
| Name | |
| Player | |
| Current Wound Status | |
| Pompous Colonel: on site for an inspection, not normally here. (Monkey) | |
| Name | |
| Player | |
| Current Wound Status | |
| John Smith | |
| Attributes | |
|---|---|
| Reason | Fair |
| Willpower | Good |
| Perception | Great |
| Agility | Great |
| Strength | Good |
| Fitness | Great |
| Skills | |
| Con Artist | Superb |
| Electronics | Fair |
| Demolition | Good |
| Combat | Superb |
| Others as needed | |
| Wounds | ||||
|---|---|---|---|---|
| 1-2 | 3-4 | 5-6 | 7-8 | 9+ |
| [ ] [ ] [ ] | [ ] [ ] | [ ] | [ ] | [ ] |
| Scratch | Hurt (-1) | Very Hurt (-2) | Incapacitated | Near Death |
| IRA Thugs (4 or more) | |
| Attributes | |
|---|---|
| Reason | Terrible to Poor |
| Strength | Good to Superb |
| Fitness | Great |
| Skills | |
| Combat | Good to Superb |
| Wounds | ||||
|---|---|---|---|---|
| 1-2 | 3-4 | 5-6 | 7-8 | 9+ |
| [ ] [ ] [ ] | [ ] [ ] | [ ] | [ ] | [ ] |
| Scratch | Hurt (-1) | Very Hurt (-2) | Incapacitated | Near Death |
| Wounds | ||||
|---|---|---|---|---|
| 1-2 | 3-4 | 5-6 | 7-8 | 9+ |
| [ ] [ ] [ ] | [ ] [ ] | [ ] | [ ] | [ ] |
| Scratch | Hurt (-1) | Very Hurt (-2) | Incapacitated | Near Death |
| Wounds | ||||
|---|---|---|---|---|
| 1-2 | 3-4 | 5-6 | 7-8 | 9+ |
| [ ] [ ] [ ] | [ ] [ ] | [ ] | [ ] | [ ] |
| Scratch | Hurt (-1) | Very Hurt (-2) | Incapacitated | Near Death |
| Wounds | ||||
|---|---|---|---|---|
| 1-2 | 3-4 | 5-6 | 7-8 | 9+ |
| [ ] [ ] [ ] | [ ] [ ] | [ ] | [ ] | [ ] |
| Scratch | Hurt (-1) | Very Hurt (-2) | Incapacitated | Near Death |
| Wounds | ||||
|---|---|---|---|---|
| 1-2 | 3-4 | 5-6 | 7-8 | 9+ |
| [ ] [ ] [ ] | [ ] [ ] | [ ] | [ ] | [ ] |
| Scratch | Hurt (-1) | Very Hurt (-2) | Incapacitated | Near Death |