As seen on http://www.fudgefactor.org.
| Word | Value |
|---|---|
| Terrible | -3 |
| Poor | -2 |
| Mediocre | -1 |
| Fair | 0 |
| Good | +1 |
| Great | +2 |
| Superb | +3 |
| Insanity | Terrible | Poor | Mediocre | Fair | Good | Great | Superb | Sanity |
|---|
| Example. Rob has a Mediocre rating in Isolation, and has to spend the night alone in a creepy, old house. A few hours in, his stress level has gotten pretty high, and the GM calls for a stress check on Isolation. Rob rolls four Fudge dice. He gets two minuses and two blanks -- a -2, which is closer to the Insanity end of the ladder than his Mediocre rating. He panics and flees the house. If he rolled zero or higher on the dice, on the other hand, his roll would be closer to Sanity than his Mediocre rating, and he'd be able to keep it together. |
| Example. Lydia is looking to run a game and decides to use the five descriptors from Unknown Armies. She starts all the characters out at Poor, but gives them five levels which can only be spent to increase the attributes (thus increasing the potential for insanity with each level spent). At its mildest, a player will spread these levels out, giving himself a starting rating of Mediocre in all five. At its most extreme, a player will be Poor in four of the insanities, but Superb in the fifth -- a real "hard case". |