| Level | Tech | Wizardry |
| Terrible | Stone age environment. People live simply and have only basic machinery and simple buildings. | Extremely primitive. Magic works more by luck than skill, and uses large amounts of power. |
| Poor | Classical/medieval/Renaissance locale; the realms of swords-and-sorcery adventure. | While the basic laws of magic are not defined, magicians can manipulate those laws at a low level. |
| Mediocre | Early industrial age environment, characterized by rapid social change as primitive societies adapt to new ways of life. | The basic laws of magic are codified. Magic becomes safely usable. |
| Fair | Late industrial age, very similar to the world in the 20th century. Space flight begins. | More experimentation and research into the workings of magic. |
| Good | Primitive spacefaring culture; relies more on brute force than engineering skill to maintain homes on hostile worlds. | Blunt manipulation of reality becomes regularly possible, and matter can be created in violation of natural laws. |
| Great | Describes an advanced spacefaring culture with a highly developed technology. | Magically warping space is possible, and permanent Gates are built. Magic can be used by common folk to improve their lives. |
| Superb | Technological methods to measure magical energy. Limits of current Lunar technology. | Ultimate understanding of physical magic. Almost any magical effect can be wrought with enough power and preparation. |