As seen on http://www.fudgefactor.org.
| Trait Level | Value | Benchmark |
|---|---|---|
| Impossible | +5 | Beyond the limits of normal humanity |
| Legendary | +4 | Inspiring, One of the best in the world |
| Superb | +3 | Remarkable ability, Olympic-class |
| Great | +2 | Highly competent, Gifted |
| Good | +1 | Talented, Above average |
| Fair | 0 | Average |
| Mediocre | -1 | Below average, Underdeveloped skill or ability |
| Poor | -2 | Challenged, Unskilled |
| Terrible | -3 | Incompetent |
| Weapon | Damage Factor | Range | Notes |
|---|---|---|---|
| Sm. Handgun | 3 | Poor to Great | |
| Md. Handgun | 4 | Poor to Great | |
| Lg. Handgun | 5 | Poor to Great | |
| Shotgun | 5 | Poor to Good | Distance Modifiers doubled |
| Double-barreled | 7 | Poor to Good | Distance Modifiers doubled |
| Elephant Gun | 9 | Poor to Good | Distance Modifiers doubled |
| Rifle | 7 | Poor to Superb | +1 vs. Distance Modifiers |
| High-powered Rifle | 8 | Mediocre to Legendary | +2 vs. Distance Modifiers |
| Sniper Rifle | 8 | Fair to Legendary | +3 vs. Distance Modifiers |
| Sm. Submachine Gun | 4 | Poor to Great | Automatic Fire possible |
| Lg. Submachine Gun | 5 | Poor to Great | Automatic Fire possible |
| Assault Rifle | 5 | Poor to Superb | Automatic Fire possible |
| Machine Gun | 6 | Poor to Superb | Automatic Fire possible |
| Anti-Aircraft Rocket | 10 | Fair to Legendary | Explosive effect |
| Anti-Tank Rocket | 12 | Fair to Legendary | Explosive effect |
| Grenade Launcher | 8 | Good to Great | Explosive effect |
| Trait Level | Penalty | Description |
|---|---|---|
| Terrible | -1 | Grappling |
| Poor | 1 | At arm's length |
| Mediocre | 0 | Spitting distance |
| Fair | -1 | Across the room |
| Good | -2 | Shouting distance |
| Great | -3 | An entire city block |
| Superb | -4 | Several blocks away |
| Legendary | -5 | A country mile |
| Weapon | Damage Factor | Range | Notes |
|---|---|---|---|
| Unarmed, untrained | -1 | Terrible to Poor | |
| Unarmed, trained | 0 | Terrible to Poor | |
| Dagger | 1 | Terrible to Poor | Can be thrown |
| Small Knife | 1 | Terrible to Poor | Can be thrown |
| Large Knife | 2 | Terrible to Poor | |
| Short Sword | 2 | Terrible to Poor | |
| Medium Sword | 2 | Terrible to Poor | |
| Great Sword | 3 | Terrible to Mediocre | |
| Two-handed Sword | 4 | Terrible to Mediocre | |
| Brass Knuckles | 0 | Terrible to Poor | |
| Blackjack | 0 | Terrible to Poor | |
| Club | 1 | Terrible to Poor | |
| Large Club | 2 | Terrible to Poor | |
| Quarterstaff | 2 | Terrible to Mediocre | |
| Hatchet | 1 | Terrible to Poor | Can be thrown |
| Axe | 2 | Terrible to Poor | |
| Great Axe | 3 | Terrible to Mediocre | |
| Javelin | 2 | Terrible to Good | Can be thrown |
| Spear | 2 | Terrible to Good | Can be thrown |
| Polearm | 3 | Terrible to Mediocre | |
| Whip | 2 | Terrible to Fair | 3 blanks rolled equals self-inflicted injury, No Strength bonus |