As seen on http://www.fudgefactor.org.
| Type | Damage | Nature | Roll | Penalty |
|---|---|---|---|---|
| Flesh Wound | 1-3 | This might be a graze, a flesh wound, a sprained ankle, or something similar. The injury is painful and might hinder action, but is not very serious. | No roll is needed for flesh wounds. The subject grunts/screams in pain/does not flinch (whatever is appropriate) and is otherwise unaffected. | The subject receives a -1 penalty for every two of these babies. Only one flesh wound will not hinder one. Much. |
| Severe Wound | 4-8 | This is something more noticable - actual fractures, a punctured lung, a concussion, or something similar. The subject is severely hurt and needs medical attention, but the injury is not in itself life-threatening. | If the subject fails the roll, he is Stunned for one round. Success means he grits his teeth and fights on. The difficulty is Good. | The subject receives a -1 penalty for every severe wound sustained. |
| Critical Wound | 9-14 | These are life-threatening injuries, usually because the subject's vital organs have been damaged. His stomach might be cut open and his guts spilling out (always a bad sign). | Failing the roll means the subject is Dying. Success means he is still able to act; however, he might be permanently crippled at the GM's discretion. The difficulty is Great. | For sustaining this kind of injury, the subject earns himself a -2 penalty. |
| Traumatic Wound | 15+ | This is the kind of damage that can kill you in an instant - standing within the blast range of an exploding bomb, for example. The subject will likely be crippled for the rest of his life, and should count himself lucky to survive. If he can count at all. | Failure means the subject is instantly, messily Dead. Even if he succeeds, he will be Dying and barely alive. The roll has a Superb difficulty. For every 3 damage above 15, another level is added to difficulty (Legendary at 18, Legendary+1 at 21, and so on). | A traumatic wound incurs a -3 penalty to all rolls. |
| Ugly Joe is in an old-style Wild West duel with El Hombre. Fingers twitch as the clock atop the church tower approaches 12. The two shots ring as one. Finally, Joe makes a gurgling sound and sinks to his knees. |
| Bad Luck Betty has been in a firefight, and taken three hits. One merely grazed her arm. One passed through her side, but failed to hit any vital organs. The third bullet, however, entered very close to her throat and has shattered her collarbone. Although in pain, she bit the bullet and managed to escape with her life. Bandaging her wounds, she decides to cross the desert and search for help in the first town she can find. |
| Jean-Pierre Brisset and his partner Pascal Dufresne are searching the Amazon jungle for the Lost Idol of Quetzalcoatl when they are surprised by hostile natives and forced to flee. Jean-Pierre has taken two massive spear wounds while Pascal has only a relatively innocuous wound from a blowpipe dart. Of course, as seasoned explorers they both know about the danger of poisoned darts, so Jean-Pierre desperately tries to suck the poison out. However brave, the attempt to alleviate Pascal's pain fails, and Jean-Pierre has to watch his partner die only a few hours later. The next day, one of Jean-Pierre's own wounds hurts considerably more and is looking rather worse. He gets a fever and considers his own prospects pretty bleak. However, Lady Luck smiles upon him as he is rescued by a friendly tribe just as he is about to pass out. |
| Ted the ninja trainee has already become legendary for his ineptitude and bad luck. One day during katana practice, he trips and skewers himself on his own sword. His sensei carries him to the hospital, shaking his head. Florence the ninja nurse takes very good care of him, so what seemed at first a rather horrid wound quickly heals. After only two weeks, a rather embarrassed Ted is ready to resume practice. He has, however, fallen in love with Florence, which will cause him no end of trouble. |
| By the cover of night, "Dead Meat" Hamish and the other soldiers wade ashore from the landing boats. They have been making silent progress across the landscape when the soldier next to Hamish suddenly steps on a mine. Hamish is flung 10 metres in the air and lands brutally, alive but not looking it. Groaning painfully, he rolls onto his back - and triggers another mine. Again, he is flung several meters across a ridge and lands in front of an enemy truck. He is then run over. As Hamish is lying there, smeared across the road, He thinks "not again!" as he loses consciousness. |