Saturday, September 01, 2001

Twiki Shorthand

for Fudge Factor Authors

  • Headers are indicated by three dashes, followed by a number of plusses to indicate the depth of the header.
    • ---+ Top level... the article title
    • ---++ Second level... section heads
    • ---+++ Third level... sub-sections
    • etc...
  • Separate each paragraph with a blank line.
  • To display a word or phrase in bold type, put it in asterisks: *bold type*.
  • To display a word or phrase in italic, put it in underscores: _italic_.
  • To indent with a bullet, enter [space][space][space][asterisk][space].
    • Always start counting from the beginning of a line.
    • Use multiples of 3 spaces to start nested bullets.
      • That's 3-6-9-...
  1. Start items in a numbered list with [space][space][space][9][space].
  2. The "9" (or any number) will be replaced by the correct number, in order.
  • Tables are easily represented by dividing cells with vertical bars.
  • *Asterisks* around entries create header cells.
  • Multiple vertical bars (| Joe |||) create a cell that spans multiple columns.
    | *Header 1* | *Header 2*  ||
    | Strength   | Fair  | Only when in ogre form |
    | Dexterity  | Great | Only on Tuesdays       |
    | Pizazz!    | Legendary | Either ya gots it or ya don't. |
    
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About Fudge

Fudge is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basic rules of Fudge are available on the internet at http://www.fudgerpg.com and in book form from

Grey Ghost Games
P.O. Box 838
Randolph, MA 02368

They may be used with any gaming genre. While an individual work derived from Fudge may specify certain attributes and skills, many more are possible with Fudge. Every Game Master using Fudge is encouraged to add or ignore any character traits. Anyone who wishes to distribute such material for free may do so - merely include this ABOUT FUDGE notice and disclaimer (complete with Fudge copyright notice). If you wish to charge a fee for such material, other than as an article in a magazine or other periodical, you must first obtain a royalty-free license from the author of Fudge,

Steffan O'Sullivan
P.O. Box 465
Plymouth, NH 03264

Disclaimer

This electronic magazine contains materials based on Fudge, made available by the Fudge Factor staff, copyrighted by their respective authors, and are not necessarily endorsed in any way by Steffan O'Sullivan or any publisher of other Fudge materials. Neither Steffan O'Sullivan nor any publisher of other Fudge materials is in any way responsible for the content of these materials unless specifically credited. Original Fudge materials Copyright ©1992-1995 by Steffan O'Sullivan, All Rights Reserved.

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Announcements

Mailing List

If you'd like to be reminded when a new issue of Fudge Factor has been released, you can subscribe to our announcement list. It will only be used to announce new issues at the beginning of the month and any major changes we think you might want to know about. We won't do anything else with your email address and it'll be kept private, so you don't have to worry about giving your address out.

To subscribe, send email to announce-on @ fudgefactor .org

If you want to unsubscribe, send email to announce-off @ fudgefactor .org

RSS/Atom Feeds

If you'd like to keep track of Fudge Factor through your news aggregator, you'll find RSS and Atom feed links in the menubar on the right.

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Privacy Policy

Fudge Factor is a big fan of privacy.

We do not use cookies. We do not collect information from visitors to our site beyond the data that your browser sends us:

  • The IP Address of your computer
  • The date and time of your visit
  • The page you are visiting
  • The page that had the link that sent you to us (if any)
  • The browser name and version number you are using
  • The computer operating system and version number you are using
  • Any information you send to that page (for example, search terms)

Fudge Factor will not divulge the name and/or email addresses of those that write in, either with comments/questions or with submissions, to any third party unless given permission or legally required to.

Use of the Blogger comment system is subject to their usage and privacy policies. While we don't expect Blogger will do anything unethical with your data, we cannot make any guarantees.

Should you have any questions regarding our privacy policy, please contact us by email at edit or @ fudgefactor.org.

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Our Featured Sponsors

Grey Ghost Games

August 15, 2005

Thank you! to Grey Ghost Games for donating twenty-four copies of the new _Fudge 10th Anniversary Edition_ hardback to authors who contributed in June. Over twenty-four new articles keeps us in print through the end of the year Thanks again, Ann!


Get Now Playing at $10 Off

Carnivore Games, publishers of the first hardcover Fudge game Now Playing, are making this special offer only to Fudge Factor readers! To get Now Playing at a savings of $10 (28%) off the cover price, go to http://www.carnivoregames.com/ff_offer.html.


Interested in becoming a featured sponsor?

Fudge Factor has a strong commitment to supporting the continued commercial publication of Fudge-related products. Our proposition is simple: make it more worthwhile for someone to read Fudge Factor, and we'll point our focused readership at your products. To become a featured sponsor, simply contact us and let us know how you're planning to give our readers an extra benefit -- an exclusive download, a discount on one of your products, or something else we haven't thought of -- and we'll make sure you show up in our featured sponsor section for as long as your special offer continues!

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Submission Guidelines

Last Updated: May 12, 2006

Due to lack of submissions, Fudge Factor is going on indefinite hiatus. It may return in the future, it may not. But until further notice, please do not submit articles. They will not be read or responded to.

So you want to send us something?

That's great! Fudge Factor is nothing more than a name without the efforts and work of people like you. In order to make life easier for the FF staff (and thus to make it easier for your work to be seen), please note the following guidelines.

Questions regarding these guidelines can be sent to editor @ fudgefactor.org

What we want
  1. We accept written articles as well as art.
  2. All submissions should either relate to Fudge in some way, or be of a non-system specific nature that will still be of use to Fudge gamers.
  3. You must be the legal owner of the work to submit something, and you remain responsible for your work.
  4. All forms of artwork are acceptable - hand drawn, computer generated, computer modified photographs, etc. - as long as it is converted to the proper image format for our use.
  5. Unless you submitted your art with an article, it will be included in another article. The appropriateness of your art for the articles requiring art will greatly affect the acceptance rate. While Fudge Factor may run articles that are collections of art with minimal text, ("Castle Maps through the Ages"), we don't expect to run art as an article.
  6. Material that has already been published (on a personal webpage, for example) is acceptable as long as it is not commonly known and there are no legal issues regarding our republication.
What we don't want
  1. We may run exceptional (in our opinion) fiction, but don't write any assuming you can convince us to run it.
  2. NPCs with background and/or adventure seeds are fine, but we aren't interested in hearing the exploits of your character(s). The more generally useful any such submission is to the average Fudge player, the more likely we are to run it.
  3. All submissions should be appropriate for a general audience. While we have our views on censorship, Fudge Factor strives to appeal to as many as possible while offending as few as possible.
  4. Please do not create a type, column, series, or class for your submission. Such things fragment our content, create an expectation of future material that may not manifest, and the material can usually stand alone on its own right anyway. If you are interested in writing a column or series of articles, please contact us with a detailed proposal before submitting any work.
How we want it
  1. Article submissions should be in plain ASCII text (i.e. a .TXT file). Please do not use HTML or proprietary formats (such as Word or PDF).
    • We really like TWiki markup, which is very human readable, and which the staff uses to reformat your article anyway. You're not required to use it, but it makes our job easier.
    • Regardless of what kind of style markup you use, please indicate the depth of your headers. The title is top level, then there are section and sub-section headers, etc. Figuring these out from the text is not always as easy as you might think.
    • Required markup (sidebars, images, etc) can be indicated in the text:
      blahblahblahblah
      [Sidebar]
      Note that blahblahblah
      [End sidebar]
      However please keep such to a minimum. If you have associated images, mention that in the message and an editor will respond. Images should be in .GIF, .JPG format.
  2. Please run your article submissions through a basic spell checker.
  3. There is no need to include the "About Fudge" or "Disclaimer" sections as required by the Fudge license -- these sections will be included in Fudge Factor.
  4. All submissions (art included) should include a title
  5. If article submissions relate to the works of others (NAGS, Gatecrasher, etc) please make that clear in the article.
  6. We cannot accept articles based on commercial works that are not _Fudge_ based roleplaying games.
  7. Images should be .JPG or .GIF formats, and pre-scaled to fit our issues. We can and will make any scaling to fit, but the closer the original is, the better it will look and the better the odds of acceptance.
  8. All graphics must include the artists signature or other defining mark.
  9. Bits are free, so we have no enforced minimum or maximum word counts. However, we are still interested in quality material. The average article ranges from 1,000 to 5,000 words. If your count is over or under than, double check to make sure you're saying enough, but not more than enough.
Standards and Practices
  • "Fudge", not "FUDGE"
  • "Roleplaying", not "Role-Playing"
  • "Gamemaster" or "GM", not "Game Master" or "Game-master"
  • "Player Character" or "PC"
How to send it to us
  1. All submissions should include the authors email address and real name. Neither of them need to be published, but we need to have them. If you wish to have your email address suppressed or your work credit to a handle or nickname, include that information in your email message. Unless you specifically tell us otherwise, we will list your real name and email address with the article.
  2. All submissions should be included in the body of the email, attachments can cause unnecessary difficulties
  3. Article submissions should be emailed to editor @ fudgefactor - please put "[SUB] Title of Submission" in the subject line of your email. For example: "[SUB] Nihilistic Fudge Resolution". If you have associated art to submit, mention it and an editor will contact you.
  4. If you have an independent art submission you should email editor @ fudgefactor.org - please put "[ART] Title of Submission" in the subject line of your email. For example: "[ART] Restaurant Maps". Include a brief description of the art topic in the email. An editor will contact you about sending the actual image(s).
  5. If you have multiple article submissions, please send each in separate emails.
  6. Once you have submitted your article, please do not send updates later on. Once the article has entered the editing process, it is a great deal of work to incorporate your changes. Make sure you are happy with your article before you submit it.
What you get
  1. You retain all copyright to your material, but grant Fudge Factor perpetual non-exclusive rights to publish your work online and to edit/update it as necessary.
  2. No payment or compensation is available for authors or artists (or staff for that matter). You may gain the awe and respect of your peers, but we aren't promising anything.
What happens next
  1. All authors and artists should receive an email within 7 days about the status of the article. If you do not receive a reply in 14 days please send a follow-up email to editor @ fudgefactor.org. Be sure to mention the title of the article you are asking about.
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About Fudge Factor

Fudge Factor is a free online magazine dedicated to the advocacy and support of role-playing and the Fudge system.

We are currently releasing a new article every week on the World Wide Web. Fudge Factor's first issue went live on October 1, 2001.

If you are interested in submitting an article to Fudge Factor, please see our Submission Guidelines. If you are interested in otherwise contributing to Fudge Factor as a volunteer editor or technical support, email editor @ fudgefactor .org.

The staff of Fudge Factor review and edit articles, correspond with authors, compile issues, and manage the various technical issues involved with the website. The current staff is:

Carl Cravens - Editor-in-Chief & current Managing Editor

Carl has been using Fudge almost exclusively since about 1993 and is the founder of the Fudge List discussion group, a co-founder of Fudge Factor, and the co-owner of _Fudge Factor_'s host, The Phoenyx.

Fred Hicks - Contributing Editor

Fred has been using Fudge for the better part of the past decade, and is an active member of the Fudge community. He was one of our earliest contributors, and joined the staff in early 2004 as our Managing Editor. Getting a contract to produce the Dresden Files RPG has forced him to take a more back-seat role, but he is still a significant influence on the magazine.

Tim Huntley - Copy Editor

Tim has been a Fudge fan for more years than he cares to count. Tim is the co-owner of Domibia Games, who is hard at work on a revised edition of the Gatecrasher Science Fantasy Adventure game for Fudge.

Robb Neumann - Copy Editor

An avid role-player for over twenty years, Robb ran through a number of systems until discovering Fudge while browsing through some role-playing file library in the days before the world wide web. Not content with simply tinkering, Robb stepped forward recently to lend a hand with Fudge Factor.

David Jaquith - Junior Copy Editor

David Jaquith has been playing fudge and writing things for it for the past five or so years. He writes adventures and game plots a lot more often than he actually plays the game. He's currently coping with life as a college student, but still plays an active role on the staff.

Of course, Fudge Factor could not exist without the generous contributions of time and effort by our authors, and the Fudge system created and offered by Steffan O'Sullivan.

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