<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>http://www.blogger.com/feeds/11949020/posts/summary</atom:id><lastBuildDate>Thu, 05 Jan 2006 20:36:56 +0000</lastBuildDate><title>Fudge Factor</title><description></description><link>http://www.fudgefactor.org/</link><managingEditor>raven@phoenyx.net (Raven)</managingEditor><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/115059716882435996</guid><pubDate>Sun, 18 Jun 2006 02:19:00 +0000</pubDate><atom:updated>2006-06-17T21:23:36.221-05:00</atom:updated><title>The House</title><atom:summary type='text'> by David Jaquith (davidjaquith.com) 



 "The House" is the Third Place Winner of the 2005 Iron Fudge Competition. 

 Greed is a very powerful thing.  This has been a fact for as long as humans have existed, and for four unlucky adventurers, it may cost them their lives. 







 Third Place Winner of the 2005 Iron Fudge Competition 



 Greed is a very powerful thing.  This has been a fact for </atom:summary><link>http://www.fudgefactor.org/2006/06/house.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/114952910011920886</guid><pubDate>Mon, 05 Jun 2006 17:38:00 +0000</pubDate><atom:updated>2006-06-05T15:36:01.736-05:00</atom:updated><title>The Haunted Inn</title><atom:summary type='text'> by Shane Knysh (shane.knysh 


 They need to discover that Gregor was the killer, and/or
 They need to discover that Stella was not having an affair with Hosar


 There are several ways they can discover that Stella is the ghost haunting the inn.  Get Hall or Gregor to open up about the night he saw Stella hovering in the lobby after her funeral.  Travel the halls, and become the victim of a </atom:summary><link>http://www.fudgefactor.org/2006/06/haunted-inn.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/114878958263277181</guid><pubDate>Mon, 29 May 2006 06:00:00 +0000</pubDate><atom:updated>2006-05-28T12:44:42.990-05:00</atom:updated><title>A Hard Day's Knight</title><atom:summary type='text'> by Chris Challice (cchallice3  that there are five lead hunters, and 25 militia doing a covert op to get rid of him...  He'll even give the PC's a general description of the five lead hunters (see the next section). 

 If none of the hunters are left alive, finding Mr  Elm may still prove to be easy.  The hunters do have a radio to communicate with the rest of the team.  A Superb Con Artist roll</atom:summary><link>http://www.fudgefactor.org/2006/05/hard-days-knight.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/114840726199002707</guid><pubDate>Mon, 22 May 2006 06:00:00 +0000</pubDate><atom:updated>2006-05-23T13:03:05.013-05:00</atom:updated><title>Psychic Arts in Fudge</title><atom:summary type='text'> by David Cary (shimeran.net) 



 The human mind is a remarkably complex and interconnected system. Given how reliant we are on our minds, it should come as no surprise that people have been trying to work the system.  I'll use the term "psychic arts" to refer to techniques that attempt to manipulate the human psyche.  In this article, we'll look at how these arts can be used in Fudge. 





 </atom:summary><link>http://www.fudgefactor.org/2006/05/psychic-arts-in-fudge.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/111427802920506462</guid><pubDate>Sat, 01 Sep 2001 06:00:00 +0000</pubDate><atom:updated>2006-05-12T10:50:02.230-05:00</atom:updated><title>Submission Guidelines</title><atom:summary type='text'> Last Updated: May 12, 2006 


Due to lack of submissions, Fudge Factor is going on indefinite hiatus.  It may return in the future, it may not.  But until further notice, please do not submit articles.  They will not be read or responded to.



So you want to send us something?

That's great!  Fudge Factor is nothing more than a name without
the efforts and work of people like you.  In order to </atom:summary><link>http://www.fudgefactor.org/2001/09/submission-guidelines.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/114705578205501361</guid><pubDate>Mon, 08 May 2006 06:00:00 +0000</pubDate><atom:updated>2006-05-07T21:56:47.016-05:00</atom:updated><title>Anime Battle Magic</title><atom:summary type='text'> by Christopher Challice (cchallice all that matters is that its rating doesn't exceed the level of the character's Sorcery Skill. 

 For instance, if a character buys Sorcery at Great, then he can only buy spells that are Fair, Good, or Great.  Superb spells are totally out of the question.  However, any starting spells that he buys, whether Fair, Good or Great, can be bought at a cost of one </atom:summary><link>http://www.fudgefactor.org/2006/05/anime-battle-magic.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/114592899983595460</guid><pubDate>Mon, 24 Apr 2006 06:00:00 +0000</pubDate><atom:updated>2006-04-24T20:38:29.003-05:00</atom:updated><title>Fractional Levels in Fudge</title><atom:summary type='text'> by Aaron Deskins (aarondesk  


 Fair 
 50 


 Fair+  
 56 


 Fair++ 
 62 


 Good 
 69 


 Good+  
 74 


 Good++ 
 79 


 Great  
 84 




</atom:summary><link>http://www.fudgefactor.org/2006/04/fractional-levels-in-fudge.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/114369020745423360</guid><pubDate>Mon, 27 Mar 2006 07:00:00 +0000</pubDate><atom:updated>2006-03-29T21:48:12.793-06:00</atom:updated><title>A Learning Experience</title><atom:summary type='text'> by Richard Morton (rm75 don't give 1/3 one session and 1/7 the next. 

 Pros: This system may mimic a certain rather popular system and is very easy for the GM to control how powerful the characters are becoming. 

 Cons: A Level based system for Fudge seems almost profane. 


 Conclusion 


 Hopefully this article gave you some new ideas for character development in Fudge.  Or at the very least</atom:summary><link>http://www.fudgefactor.org/2006/03/learning-experience.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/114177353019943279</guid><pubDate>Mon, 06 Mar 2006 07:00:00 +0000</pubDate><atom:updated>2006-03-07T22:31:06.650-06:00</atom:updated><title>What's My Motivation?</title><atom:summary type='text'> by Jonathan Wells (wells.jonathan Love)
 Cause (what cause?): The character is part of a social or political movement, and seeks to advance its goals, discredit its enemies, and proselytize others into the cause.
 Code [aka Vow] (what code?): There is code of behavior that the character follows, from the code of chivalry to the code of piracy.
 Discovery [aka Curiosity]: The character seeks out </atom:summary><link>http://www.fudgefactor.org/2006/03/whats-my-motivation.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/114092206057866729</guid><pubDate>Sun, 26 Feb 2006 02:47:00 +0000</pubDate><atom:updated>2006-02-26T10:55:35.263-06:00</atom:updated><title>High Fantasy Fudge, Part 3</title><atom:summary type='text'> by Paul Tarussov (ptarus@cs.mcgill.ca) 



 "High Fantasy Fudge" consists of three independent parts: Character Creation, Magic, and Weapons.  This is part three, Weapons. 

 Are you tired of dungeon crawl after dungeon crawl and having to wait two years for your character to level up and become the hero you wanted him to be?  Were you drawn to roleplaying because you wanted to participate in </atom:summary><link>http://www.fudgefactor.org/2006/02/high-fantasy-fudge-part-3.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113997337388284715</guid><pubDate>Mon, 13 Feb 2006 07:00:00 +0000</pubDate><atom:updated>2006-02-14T21:17:35.856-06:00</atom:updated><title>High Fantasy Fudge, Part 2</title><atom:summary type='text'> by Paul Tarussov (ptarus@cs.mcgill.ca) 



 "High Fantasy Fudge" consists of three independent parts: Character Creation, Magic, and Weapons.  This is part two, Magic. 

 Are you tired of dungeon crawl after dungeon crawl and having to wait two years for your character to level up and become the hero you wanted him to be?  Were you drawn to roleplaying because you wanted to participate in epic </atom:summary><link>http://www.fudgefactor.org/2006/02/high-fantasy-fudge-part-2.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113937054191115451</guid><pubDate>Mon, 06 Feb 2006 07:00:00 +0000</pubDate><atom:updated>2006-02-07T21:54:19.133-06:00</atom:updated><title>High Fantasy Fudge, Part 1</title><atom:summary type='text'> by Paul Tarussov (ptarus@cs.mcgill.ca) 



 Are you tired of dungeon crawl after dungeon crawl and having to wait two years for your character to level up and become the hero you wanted him to be?  Were you drawn to roleplaying because you wanted to participate in epic tales in the style of your favorite fantasy novels?  "High Fantasy Fudge" is a build of the Fudge rules designed for this type </atom:summary><link>http://www.fudgefactor.org/2006/02/high-fantasy-fudge-part-1.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113859499996813892</guid><pubDate>Mon, 30 Jan 2006 07:00:00 +0000</pubDate><atom:updated>2006-01-29T22:26:31.853-06:00</atom:updated><title>Fudging It!?  Basic System Conversions</title><atom:summary type='text'> by Mitch A Williams (maw_mail Dragons 3.5 edition.  While its six attributes may start on the 3d6 scale, the actual values used during the game can go much higher. A more appropriate conversion table for that system may look like this: 



 Attribute Score 
 Result  


 01-03 
 Abysmal 


 04-06 
 Terrible  


 07-09 
 Poor 


 10-12 
 Mediocre  


 13-15 
 Fair 


 16-18 
 Good 


 19-21 
 </atom:summary><link>http://www.fudgefactor.org/2006/01/fudging-it-basic-system-conversions.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113812908534904063</guid><pubDate>Mon, 23 Jan 2006 07:00:00 +0000</pubDate><atom:updated>2006-01-24T13:00:51.396-06:00</atom:updated><title>Cartoon Fudge</title><atom:summary type='text'> by Don Bisdorf (dbisdorf the more ridiculous, the better. 

 Eventually the player characters should find the De Crow brothers' hidden treehouse in the forest.  The brothers will be cheerfully bragging to one another about the theft, about how silly they made the player characters look, and about all the wonderful cakes they are going to bake for themselves.  If the player characters attack the </atom:summary><link>http://www.fudgefactor.org/2006/01/cartoon-fudge.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113746895877903989</guid><pubDate>Mon, 16 Jan 2006 07:00:00 +0000</pubDate><atom:updated>2006-01-16T21:40:05.626-06:00</atom:updated><title>Reign of Evil</title><atom:summary type='text'> by Jorge Arredondo (dungeonero or perhaps they did so n purpose, for some arcane reason. 

 Most of the cities that still hold a human population are small, while many are little more than towns.  There, under beasts' surveillance, the humans work for the greater glory of the Lords.  They work in buildings for the beasts, work in the fields to provide food for them and themselves, etc.  The </atom:summary><link>http://www.fudgefactor.org/2006/01/reign-of-evil.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113677606802550396</guid><pubDate>Mon, 09 Jan 2006 07:00:00 +0000</pubDate><atom:updated>2006-01-08T21:12:34.516-06:00</atom:updated><title>Other Uses For Fudge Fu</title><atom:summary type='text'> by Robb Neumann (robbneu.net) 



 Bring the high-flying action of Fudge Fu to various non-violent conflicts, from car chases to verbal duels to chess games.  This article expands upon the "Fudge Fu" rules from the Fudge 10th Anniversary Edition. 





 Many gamemasters and players may prefer campaign settings with dramatic confrontations that do not involve violence or martial arts mayhem.  </atom:summary><link>http://www.fudgefactor.org/2006/01/other-uses-for-fudge-fu.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113617613824897139</guid><pubDate>Mon, 02 Jan 2006 07:00:00 +0000</pubDate><atom:updated>2006-01-01T22:33:36.526-06:00</atom:updated><title>Path to Defeat</title><atom:summary type='text'> by Butch Curry (butch.curry they should be rewarded for their altruism. 


</atom:summary><link>http://www.fudgefactor.org/2006/01/path-to-defeat.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113557249109295794</guid><pubDate>Mon, 26 Dec 2005 07:00:00 +0000</pubDate><atom:updated>2005-12-25T22:49:24.660-06:00</atom:updated><title>Repeating Scale</title><atom:summary type='text'> by Mike Harvey (gm 


 +12 
 100 


 +13 
 150 


 +14 
 200 


 +15 
 300 


 +16 
 450 


 +17 
 700 




 Each group of six Scale levels is a power of 10: 



 Scale 
 Value 


 -18 
 0.001 


 -12 
 0.01 


 -6 
 0.1 


 +0 
  1 


 +6 
 10 


 +12 
 100 


 +18 
 1,000 


 +24 
 10,000 


 +30 
 100,000 


 +36 
 1,000,000 


 +42 
 10,000,000 


 +48 
 100,000,000 



 (The table above is </atom:summary><link>http://www.fudgefactor.org/2005/12/repeating-scale.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113495912223344042</guid><pubDate>Mon, 19 Dec 2005 07:00:00 +0000</pubDate><atom:updated>2005-12-18T21:59:01.986-06:00</atom:updated><title>Getting "The Edge" Over Your Opponents</title><atom:summary type='text'> by Lee Valentine (hudarklord  
  -  
 0.1 
  6  
 0.4 
 50.74 




</atom:summary><link>http://www.fudgefactor.org/2005/12/getting-edge-over-your-opponents.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113453558023766360</guid><pubDate>Mon, 12 Dec 2005 07:00:00 +0000</pubDate><atom:updated>2005-12-13T22:58:18.306-06:00</atom:updated><title>Call of Chtoonhu</title><atom:summary type='text'> by Jorge Arredondo (dungeonero Mediocre skills: will be chosen on the fly. 

 Gifts: 


 Strong Will


 Faults: 


 Enemies





</atom:summary><link>http://www.fudgefactor.org/2005/12/call-of-chtoonhu.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113375524340871773</guid><pubDate>Mon, 05 Dec 2005 07:00:00 +0000</pubDate><atom:updated>2005-12-04T22:16:59.586-06:00</atom:updated><title>Polyhedral Fudge</title><atom:summary type='text'> by Mike Harvey (gm a third roll comes up 1, so his grand total is 13 -- well past Superb.  Joe grabs the rope and swings Tarzan-like to the top of the cliff, where he lands nimbly on his feet and strikes a heroic pose. 


 Melee Damage 


 Method 1: Add your weapon damage to the relative degree and subtract armor.  With this system, rolling really high on exploding attack dice will give a huge </atom:summary><link>http://www.fudgefactor.org/2005/12/polyhedral-fudge.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113322556652460850</guid><pubDate>Mon, 28 Nov 2005 07:00:00 +0000</pubDate><atom:updated>2005-11-28T18:58:52.583-06:00</atom:updated><title>Fudge Social Combat</title><atom:summary type='text'> by Douglas Weber (infornific.com) 



 Why let the sword swingers and gunmen get all the screen time?  With the Social Combat rules, you can Bluff, Charm, Intimidate, Impress, and Persuade your way through the world with all the detail and suspense of physical combat. 





 Standard Fudge rules allow for detailed outcomes from physical combat - Skill, Strength, armor and chance all play into a </atom:summary><link>http://www.fudgefactor.org/2005/11/fudge-social-combat.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113253682548521795</guid><pubDate>Mon, 21 Nov 2005 07:00:00 +0000</pubDate><atom:updated>2005-11-20T19:38:14.513-06:00</atom:updated><title>Fudgemon: Pocket Monsters</title><atom:summary type='text'> by Morbus Iff (morbus Fault: Untrainable).  When it comes to feeding mons, there can be nothing better than finding one without the picky tastes so many collectors and trainers have lamented.  The Frlockmon eats, nay, devours, wood which is naturally and readily abundant.  It also is an excellent lock picker, able to slide its spindly arms into the smallest orifice, manipulate the tumblers, and </atom:summary><link>http://www.fudgefactor.org/2005/11/fudgemon-pocket-monsters.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113200295476517295</guid><pubDate>Mon, 14 Nov 2005 07:00:00 +0000</pubDate><atom:updated>2005-11-14T15:18:03.863-06:00</atom:updated><title>Post Fudge</title><atom:summary type='text'> by Aaron Deskins (aarondesk if the day is filled with farming chores, time to study is limited.  One way to handle the educational loss in a PA world is to increase the difficulty to learn certain skills.  Taking the Reading skill may take twice as many points/slots as a Brawling skill.  Or in Fudge terms, the Reading skill may be Hard, while Brawling may be Easy.  Another way to model the </atom:summary><link>http://www.fudgefactor.org/2005/11/post-fudge.html</link><author>raven@phoenyx.net (Raven)</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/11949020/posts/summary/113133836814850350</guid><pubDate>Mon, 07 Nov 2005 07:00:00 +0000</pubDate><atom:updated>2005-11-06T22:40:53.803-06:00</atom:updated><title>A Treasury of Magical Weapons</title><atom:summary type='text'> by Mike Harvey (gm you are limited only by your imagination.  For that matter you may not even need mechanics, just take the plain text description and picture and use that.  Undefined and mysterious magic is by far the most intriguing. 

 For arms and armor, consider how it is used: does the character use it primarily for offense, for defense?  Does he use some abilities and ignore others?  </atom:summary><link>http://www.fudgefactor.org/2005/11/treasury-of-magical-weapons.html</link><author>raven@phoenyx.net (Raven)</author></item></channel></rss>