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October 1, 2001: Issue 1
* Editorial: In The Beginning...
* Imagine That!
* Fear Checks
* Simultaneous Combat
* The Case for Aspects
November 1, 2001: Issue 2
* Editorial: Added Value
* NAGS Characters
* From Earth and Clay Made
* This Time It's Personal
* Battlin' Bots
* Monster Machine: Dicey Interview
December 1, 2001: Issue 3
* Editorial: Striking the Balance
* Baby's First Fudge Dice
* Lights! Camera! Fudge!
* Observer Effect
* For Love or Honor
* Spell-Weaving
January, 2002: Issue 4
* Editorial: Real Life Strikes Again
* From the Workshop
* Timeline Based Character Generation
* Modern Firearms in Fudge
* Aspects, Revisited
April, 2002: Issue 5
* Editorial: We're not dead yet!
* Spirit Magic
* Solving the +1 Dilemma in Fudge
* No Bones About It
* Full Contact
November 1, 2002: Issue 6
* Editorial: Feeling Better!
* The Referee's Toolbox
* Omar's Grimoire
* One for All, and All for Fudge!
* Fudge Fairies
December 1, 2002: Issue 7
* Editorial: Why It's Hard To Write This
* Lair Of The Skull Monkey
* Fudging Blades
* Principles Of Magick
* Relativity Combat
January 1, 2003: Issue 8
* Editorial: Paperless Gaming
* Fudge Plus Four
* Magic Items, Not Mundane
* Crunch Time
* Unexpected Guests
February 1, 2003: Issue 9
* Editorial: Home Improvements
* Relationships in FATE
* Fudge Sorcery
* Fear Checks Revisted
* Fudge Feats
March 1, 2003: Issue 10
* Editorial: Credit Where Credit is Due
* Circularity of Fudge (by Steven Michael Graham)
* A Hurt by any other Name (by John Ughrin)
* Pilger, Priest of Horm (by Norman J Harman)
* Fudge Battles (by Helge Kolstad)
April 1, 2003: Issue 11
* Editorial: SPOON!
* Fudging with Oddball Dice (by John Ughrin)
* Warlord Krugerov (by Tim Huntley)
* Lord of the Dice (by Paul Tarussov)
* Little is Enough (by Nikodemus Siivola)
February 1, 2004: Issue 12
* Editorial: It Is Enough, It Will Do
* Soul Taker Weapons (by Lansing D. Tryon)
* Relating Skills and Attributes (by Mitch A. Williams)
* Hit Point Track (by Tim Huntley)
* Objective Weapon Design (by DW)
* Gatecrasher Special Offer
* In The Next Issue
March 1, 2004: Lucky Number 13
* Editorial: We Will Survive
* Gramarye Curses (by Tony Spallino)
* Going Slightly Mad (by Fred Hicks)
* Damage Dice (by Elliot Schutjer)
* Seven Swords of Luck (by Norm)
* A Bad Day at the Lab (by Steffan O'Sullivan)
* In The Next Issue
April 1, 2004: Issue 14
* Editorial: Everything Old Is New Again
* Gatecrasher Technology and Magic (by Tim Huntley)
* Interview: Steffan O'Sullivan
* Typed Damage(by Rob Donoghue)
* Ann Dupuis - The Before Time
* Department 13(by Carl Cravens)
* In The Next Issue
May 5, 2004: Issue 15
* Editorial: Culture Shock
* Fudge on the Fly (by Rob Donoghue)
* A Non-Linear Wounding System(by Helge Lund Kolstad)
* Building the Better Spaceship(by Elliot Schutjer)
* Fudge Firefight! (Part One)(by Rob Neumann)
* In The Next Issue
June 1, 2004: Issue 16
* Editorial: Where Do We Go From Here?
* Experience-Free Skill Advancement (by Edward Beingessner)
* Chronos Academy(by Aaron Clausen)
* Abstract Funds(by Duke York)
* Fudge Firefight! (Part Two)(by Rob Neumann)

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